#ifndef CSCENE_H

#define CSCENE_H

class CScene
{
public :
						CScene(void);
	virtual				~CScene(void);
	virtual	void		put(void) = 0;
	virtual int			run(void) = 0;
	virtual	void		setKeyBoardState(int const _nState,int const _nKey) = 0;
	virtual	void		setMouseState(int const _nState, int const _nX, int const _nY) = 0;

protected :
	int		m_nMouseState;
	int		m_nMouseX;
	int		m_nMouseY;
	int		m_nKeyBoardState;
	int		m_nKey;

	bool	m_nSceneState;
};

#endif